Guides Using ScrambleBoard

How players join and score (QR codes and claiming names)

Using ScrambleBoard 4 min read

Players install nothing and make no account. A player scans the QR poster with the phone camera, taps their name, and can score in about thirty seconds.

The join flow

Print the QR poster from the share page and put it on carts, at the first tee, and at the pro shop. A scan opens the event in the browser. No camera? Type the short join code on the site.

Anyone with the link can watch the live leaderboard without claiming a name.

The join screen - tap your name to claim it, no app and no account

When scoring opens

Players can join and claim their names as soon as you share the code, even before you publish. Nobody can post a score until you publish. Publishing does not start scoring. After you publish, scoring opens 30 minutes before the first tee time (the time the first group starts). To open it earlier, tap Start scoring now on the event's Overview. If the event has no tee time, scoring stays closed until you tap Start scoring now. Until then, a player who has checked in sees the scorecard and a note that scoring is not open yet.

Per-player QR cards

On Players & check-in, press View QR cards to print one personal QR card per player. The first scan claims that exact roster spot, so nobody claims the wrong Dave. If someone scans a teammate's card by mistake, the take-over page fixes it. Scores belong to the team, not the phone.

Printable per-player QR cards - first scan claims that exact roster slot

Event PINs

If your join QR shows on every clubhouse screen, set an event PIN in setup. Players then need the PIN to claim a name or add themselves. The PIN prints on the per-player cards, but not on the public poster or the TV.

One phone for the whole event (field scoring)

On the event setup page, set Who can enter scores to "Anyone in the event". Then one phone can keep every card, which suits a trip of 8 to 16 players with one scorekeeper. The Everyone else list on the scoring page opens any other group's card. The organizer can score without claiming a name. If two people enter the same hole, the newest entry wins, and every entry records who typed it.

What the scoring screen looks like

The hole you are on fills the screen: hole number, par (the expected number of strokes), yards, and stroke index (the hole's difficulty rank, 1 = hardest). Below is the score, with a big minus and plus on each side. A word under it names the score: Birdie (one under par), Par, or Bogey (one over par). One-tap buttons set those three. Any other score is a tap or two on minus or plus.

A row of numbered chips shows every hole: green = posted, gold = the hole you are on. Tap a chip to jump there. In a shotgun start, every group starts at the same time on a different hole, so a group on hole 12 taps 12.

A dot next to a hole means the player gets a handicap stroke there, so their score on that hole counts one less. The full card has a one-line key for the dots.

A row for every player in the group. When each player keeps their own score (grouped stroke play, Stableford, best ball), each player in your group gets a row with its own minus and plus. Your own row has an outline, so you do not score in someone else's line. If the event is set to "own score only", the other rows show numbers with no buttons.

Your card is one tap away. The Your card bar at the bottom shows your totals: OUT (holes 1-9), IN (holes 10-18) and TOT. Open it to see the round, tap a hole to go there, or open the full card to edit several holes. It counts scores that have not synced yet, so the total is right with no signal.

The hole view - the score fills the screen, with one-tap buttons under it

The full scorecard view - every hole at once, with totals

Bigger text and bigger buttons

The A A button in the corner of any player page steps through four sizes: Standard, Easy, Large and Gloves-on. The buttons grow with the text (from 52 to 78 pixels), which helps in bright sun, in the cold, or without reading glasses. The phone remembers the size.

The biggest size stop - buttons grow along with the type

No signal does not stop scoring

Each score saves to the phone first and syncs when signal comes back. The page keeps working with no signal, even after a refresh. A status chip shows "saved on phone" or "synced", so nobody wonders whether the 4 counted.

Frequently asked questions

Does every player need their own phone?

No. One phone per group is enough, and most scrambles have one scorer per team. With field scoring on, one phone can keep every card.

What if someone claims the wrong name?

They can release the name and claim the right one. Or the organizer can swap or free the spot on **Players & check-in**. Scores stay with the team either way.

Run your event without paper Players scan a code, claim their name, and score on their phones. The leaderboard updates on every phone and the clubhouse TV. No app to install.

Create a free tournament

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