Everything you need to run the day
Set up your event in ScrambleBoard, pick a format your field can actually play, and print what the starter needs. Written for the person holding the clipboard.
Using ScrambleBoard
9 guidesProduct docs, in the order you will need them.
From sign-in to a shareable QR poster takes about five minutes. Your first event is free, so run a practice event first - same flow, no charge - and the real one will feel routine.
Roster building lives on the event's share page, and there are three ways in: paste, file upload, or a photo of the sign-up sheet. Use whichever matches what's in your hand.
If your sign-ups live in a spreadsheet or a registration platform, don't retype them. Export to CSV, upload it on the share page, and the columns that matter are found automatically.
If you run events for the same crowd - a league night, a member roster, the annual buddies trip - build the list once as a group. Every future event starts from it instead of from a blank paste box.
There's nothing to install and no player accounts. A player points their camera at the QR poster, taps the link, claims their name from the roster, and is scoring within thirty seconds.
Paper still matters on event day. The Report Center prints four documents from the roster you already built - no copy-pasting into Word at 6 a.m. And the paper feeds the app: every scorecard carries the event's join QR, so the card in the cart is also the way in.
Chasing entry fees is half of running an outing. ScrambleBoard tracks who's paid - it doesn't move money, it just makes sure you stop guessing at the check-in table.
Somebody will fat-finger a 4 into a 7 on the 14th. Here's how corrections, disputes, and the end of the day work - and how to clone the event for next year.
A league season is one ScrambleBoard event. The weeks are its rounds, the QR code on the clubhouse wall works every week, and the board grows a Season tab that totals weekly points. Players who join in week 4 scan the same code the week-1 crowd did.
Setup
9 guidesReference docs for the gear and the hookups - screens, printers, imports.
Every event has a TV board: a fullscreen leaderboard made to be read from across a room. It needs no login and no app - it is a web page, so anything with a browser and an HDMI port can show it.
One account runs the whole event: yours. Players never sign in, never set a password, and never install anything - only the organizer side has a login.
Every print comes from the Report Center: scorecards, cart signs, an alphabetized check-in sheet, sponsor signs, and the final results. This page is the printer-side reference; the how-to is in the printing guide.
The roster tab takes three inputs: pasted text, an uploaded CSV/TSV/TXT file, or a photo of the paper sheet read by in-browser OCR into the paste box. This page is the file-format reference.
Every event is built on a course card: par, yardage, and stroke index per hole, with rating and slope per tee. This page is where that data comes from and how to change it.
Type a Handicap Index on the roster and ScrambleBoard does the rest: course handicap for the player's tee, strokes spread across the holes, dots on every net surface. This page is the reference for the knobs.
Golf courses have dead zones, so scoring is offline-first: every score saves to the phone before it touches the network, and syncs when signal returns.
Every event has a six-letter join code, and every way into the event is built on it. This page is the reference for the doors.
Selling the sponsorship is the easy part. Getting a usable logo out of five businesses the week of the event is the part that eats an evening. ScrambleBoard gives each business its own link, shows you the mark on every surface it will land on, and puts nothing on a screen until you say so.
Tournament formats
8 guidesWhat each format is, how it scores, and the field it suits.
Whether you're planning a charity scramble, a member-guest, or a Saturday money game, the format decides how the day feels. This guide covers every common tournament format and side game - what it is, how scoring works, and when to pick it - with a full rules article for each.
Golf scramble rules are simple at their core: everyone hits, the team picks the best shot, and everyone plays from there. That simplicity is why the scramble is the default format for charity events, corporate outings, and just about any tournament where half the field plays twice a year. This guide covers the standard rules, the variations organizers actually use, and the details - drops, minimum drives, handicaps, ties - that keep the day from turning into an argument.
Best ball vs scramble is the most common format question tournament organizers ask, because the two get mixed up constantly - even by golfers who have played both. The short version: in a scramble the team plays one ball together; in best ball everyone plays their own ball and the team counts the best individual score on each hole. Which one you pick changes pace of play, difficulty, and who can realistically win.
Four-ball is the official term for the format most American golfers call best ball: two-player teams, everyone plays their own ball, and the better score of the two partners counts on each hole. The name confuses people every Ryder Cup - it refers to the four balls in play in a two-versus-two match, not to four-person teams. Here is what four-ball actually means, how it is scored, and how to handicap it.
Match play vs stroke play is the most fundamental divide in golf: are you counting holes won, or total strokes? Stroke play crowns the player with the lowest score over the full round; match play is a head-to-head fight decided hole by hole, where a 10 hurts exactly as much as a bogey. The difference changes strategy, pace, and even which rules apply, so it is worth getting straight before you set up an event.
Stableford scoring flips golf's usual math: instead of counting strokes and wanting fewer, you earn points on every hole and want more. A par is worth 2 points, a birdie 3, and - the format's genius - a total disaster is worth 0, no matter how many strokes it took. That single feature makes Stableford faster, friendlier to high handicappers, and one of the best formats an organizer can pick for a mixed field.
Quota golf gives every player a personal point target - a quota - based on their handicap, then pays out to whoever beats their number by the most. It is the house format at countless US clubs' member games and money games because it does something few formats manage: a 2-handicap and a 22-handicap can both win, on gross scores, with no strokes given on any hole. Here is how the point quota system works and how to run it.
The Chapman system - also called Pinehurst - is a two-person team format that blends the best parts of a scramble and alternate shot: both players hit tee shots, they swap balls for the second shots, then pick the better ball and alternate strokes until it is holed. It is a favorite for couples tournaments and member-guest events because both partners hit meaningful shots on every hole, yet nobody has to survive a full round of pure alternate shot.
Side games & betting
7 guidesThe bets that ride on top of the main competition.
A skins game is the most popular side game in golf: every hole is worth a prize called a skin, and the only way to win it is to beat everyone outright. If two or more players tie for low score, nobody wins and the skin carries over to the next hole, where the pot gets bigger. That simple rule set is why skins shows up everywhere from Saturday foursomes to 144-player charity scrambles.
The Nassau is the most played golf bet in America: three separate bets in one round - the front nine, the back nine, and the overall 18. A "$5 Nassau" means each of those three bets is worth $5, and the press rule lets a losing side start new bets mid-round, which is where all the fun (and all the arguments) come from.
Wolf is a four-player golf game where the teams change on every hole. One player - the Wolf - watches the other three hit their drives and decides, shot by shot, whether to take a partner or go it alone for double points. It's the best game in golf for groups that want strategy and table talk, not just scorekeeping.
Vegas is a 2-vs-2 golf game with a wicked twist: instead of adding your team's two scores, you pair them into a two-digit number - a 4 and a 5 make 45, not 9. The gap between the two teams' numbers changes hands on every hole, and a single birdie can flip the other team's digits and blow the hole wide open. It's the highest-variance points game in golf, which is exactly why people love it.
Bingo Bango Bongo is a golf points game that awards three points on every hole - first ball on the green, closest to the pin once everyone's on, and first ball in the cup. Because the points reward position and order rather than raw score, a 25-handicap can beat a scratch player straight up, which makes it one of the best golf point games ever invented for casual, mixed-ability groups.
A Calcutta is a golf auction: the night before a tournament, every team is sold to the highest bidder, all the money goes into one pot, and the pot pays out to whoever owns the teams that finish at the top. It's the signature event of member-guest season - equal parts handicapping exercise, cocktail party, and stock market - and done well it's the most electric night on a club's calendar.
A mulligan in a golf tournament is a do-over: buy one, and you can replay a bad shot with no penalty. Charity events have turned that little act of mercy into one of golf's most reliable fundraisers - mulligan sales routinely add hundreds or thousands of dollars to an event with almost zero effort. Here's how to sell them, price them, and write house rules that keep the round fair and fast.
Templates & planning
8 guidesSheets to print and hand to the starter.
This charity golf tournament rules template gives you a complete, ready-to-post rules sheet for a four-person scramble - the format almost every charity outing uses. Copy the text below, swap in your event name, and you are done. Every rule here has been battle-tested at real outings, so you will not get flagged down on hole 7 by a team asking what counts.
A golf scramble scorecard template is simpler than a regular card, because a scramble produces exactly one number per hole: the team score. The mistake most organizers make is handing out standard course scorecards with 18 columns and 4 name rows, then wondering why half the cards come back unreadable. Here is the layout that works, ready to recreate.
A printable skins scorecard needs one thing a normal card does not: a place to track carryovers. In a skins game, a tied hole pushes its value to the next hole, and by hole 14 nobody at the table remembers whether three skins or four are riding. This page gives you the exact layout to recreate, a worked example, and the settlement table for the end.
A Stableford score sheet turns strokes into points hole by hole - and that conversion step is exactly where paper scoring goes wrong. This page gives you the sheet layout to recreate, the standard points scale to print on it, and a worked nine holes so your scorers can see the whole thing done correctly before the round starts.
A golf tournament pairing sheet is the single document your field looks for first: who am I with, which cart, which hole. Get it right and 72 people find their starting holes without you; get it wrong and the shotgun start is fifteen minutes of carts circling the parking lot. Here is the layout, an example, and how to build fair groups.
A golf tournament rules sheet is one page that prevents every argument you would otherwise referee at the scoring table. Whatever your format - scramble, stroke play, Stableford - the sheet has the same job: put the answers in writing before the questions come up. Here are the ten things it must cover, plus a complete example you can copy.
A golf tournament schedule lives or dies on two numbers: when carts actually roll, and when the last card actually closes. This template gives you a complete run-of-day timeline for both shotgun and tee-time starts, honest estimates of how long 18 holes takes by format, and a copyable day-of checklist so nothing gets remembered in the parking lot.
Golf tournament registration is where most event-day problems are actually created - weeks earlier, as missing handicaps, unassigned singles, and shirt sizes nobody wrote down. This checklist covers exactly what to collect from every player, how to handle team assignments, and a week-by-week timeline that keeps the final stretch calm.
Running your event
7 guidesThe decisions that make or break the day itself.
Golf tournament handicaps are the single biggest lever an organizer has for keeping every player in the hunt. Get them right and a 22-handicap can beat a 4-handicap on a fair fight; get them wrong and half your field checks out by the turn. This guide covers net vs gross, the three kinds of handicap in the World Handicap System, the standard percentage allowances by format, and how strokes actually land on the scorecard.
Flighting a golf tournament means splitting the field into divisions of similar ability so players compete against their peers instead of the club champion. It is the cheapest engagement upgrade an organizer can make: same course, same format, but suddenly the 18-handicaps have a leaderboard they can actually win. Here is how many flights to run, how to split them, and how to pay them out.
Good golf tournament prizes do one job: keep every player trying on every hole. The trick isn't spending more - it's spreading the chances to win across the whole field, so the 25-handicap in the last cart has as much reason to grind as the club champ. Here are prize structures, contests, novelty awards, and budgets that actually work.
A four-person scramble is the friendliest tournament format for an outing: everyone contributes, nobody gets embarrassed, and play stays fast. Here's how to run one end to end.
The single biggest friction point in tournament software is making 72 golfers download an app and create accounts. QR-code scoring removes it entirely.
Nothing makes a tournament feel professional like a live leaderboard on the big screen in the clubhouse. You don't need special hardware to do it.
A member-guest is the marquee event on many club calendars: members invite a guest, play as a two-person team, and everyone wants it to feel special. Here's how to run one smoothly.