What are you trying to do?
Pick the task and land on the guide that walks it, with a screenshot for every step. New here? Start with Create your first event - six steps, each one showing where to click.
Set up an event
Run the day
Pick a format
Print the paper
The clubhouse TV
Money & sponsors
Leagues, seasons & after
When something's wrong
All the guides
The whole library by subject - 49 guides in all.
Using ScrambleBoard
10 guidesProduct docs, in the order you will need them.
- Create your first event in ScrambleBoard
- Add players and build teams
- Import your roster from a spreadsheet or registration export
- Groups: save a player list once, reuse it every event
- How players join and score (QR codes and claiming names)
- Print scorecards, cart signs, and check-in sheets
- Track who's paid (without collecting money)
- Fix a wrong score, settle disputes, and finalize results
- Archive or delete an event
- Run a weekly league on one QR code
Setup
9 guidesReference docs for the gear and the hookups - screens, printers, imports.
- Put the leaderboard on the clubhouse TV
- Accounts and roles - who needs what
- Printing setup - paper, margins, and browsers
- Roster imports - the columns we read
- Courses and tees - the data under your event
- Handicaps - allowances, rounding, allocation
- Offline scoring - what happens in a dead zone
- Join codes, QR posters, and player links
- Sponsor logos: where they show, and how to collect them
Tournament formats
8 guidesWhat each format is, how it scores, and the field it suits.
Side games & betting
7 guidesThe bets that ride on top of the main competition.
- What is a skins game in golf? Rules, carryovers, and examples
- Nassau golf bet explained: front, back, overall, and presses
- Wolf golf game rules: how to play, Lone Wolf, and strategy
- Vegas golf game rules: how the numbers work
- Bingo Bango Bongo rules: golf's great equalizer
- Calcutta golf auction explained: how it works and how it pays out
- Mulligans in golf tournaments: selling, pricing, and house rules
Templates & planning
8 guidesSheets to print and hand to the starter.
Running your event
7 guidesThe decisions that make or break the day itself.